Use games to engage and inform

In anybody's money 'playing a game' sounds more fun than 'doing a course', so it's hardly surprising that learning games are becoming ever more popular.  

We use games for two main purposes:

  1. To grab audiences and pull them into a subject
  2. To test learners' skill at applying the learning in practice 

Both types involve the learner scoring points during the game. Usually the 'engage' games will result in the learner scoring poorly, in order to encourage them to go into the main course materials and improve their understanding, and the 'test' games will result in a high score to confirm that the learner has gained the necessary skills.

Scenario-based games are very popular and can be used in both cases. These involve the learner taking on a role within a situation in which they have to make a number of key decisions.

We use a form of 'limited branching' game development which creates an exciting, organic, free-flow experience for the player whilst remaining highly cost-effective to commission.